Entering this capsule as normal X will grant him the Ultimate Armor. In order for this capsule to appear, X must not have any armor equipped. In the third Zero Space stage, there is a vertical shaft that leads to a special armor capsule. In Mega Man X5, there is a way to receive the Ultimate Armor without using a code.
Until then, X's secondary turquoise hue is changed to a lighter purple one, a tell-tale sign that the code has been entered correctly. Light's hidden armor capsules (the easiest of which is in Web Spider's stage). In Mega Man X4, even if a code has been inputted, the armor must still be obtained through one of Dr. While not available in the games, the armor can also generate a beam blade from the buster and grants the user the ability to fly, either by using a booster on the back (which appears when using Nova Strike) or using the armor as a board-like transport. However, in Mega Man X5 and X6, the Ultimate Armor will work like the other armors used in their respective games, with the maximum shot capacity of the Special Weapons that X can use automatically increased by 50%. Weapon Energy will still be used when Charge Shots are used. Special Weapon energy usage while equipped with the Ultimate Armor varies from game to game: In Mega Man X4, this armor grants unlimited usage of Special Weapons in their normal forms. It has the Plasma Charge Shot of the Fourth Armor (Stock Charge Shot is not available), and its powerful Nova Strike can be performed an unlimited number of times.
In Mega Man X4, X5, and X6, the Ultimate Armor appears as a modified design of the Fourth Armor, and grants all of the abilities of that same armor, including Air Dash, Hovering, charge Special Weapons, and reduction of damage taken.